Amazon cover image
Image from Amazon.com
Image from Google Jackets
Image from OpenLibrary

Still More Games Trainers Play: experiential learning exercises By Edward E. Scannell and John W. Newstrom.

By: Material type: TextTextPublication details: New Delhi: Tata McGraw Hill, 2004.Edition: 1st EdDescription: xvii, 311 pages : illustrations ; 28 cmISBN:
  • 9780070598638
Subject(s): DDC classification:
  • 658.312 404 SCA-S
Contents:
Publisher's note -- Preface -- About the authors -- Part I. Climate setting and icebreakers. Expectations -- Mistaken identities -- My favorites -- Sign-in party -- Playing card mixer -- The celebrities -- The whole room handshake -- The human spider web -- The 30-second monologue -- Tombstone planning -- I've got a secret -- Merry birthday/happy Christmas -- You ought to be in pictures -- The walking billboard -- Middle name game -- Self-disclosure introductions -- Throw away your troubles -- Treasure hunt -- Part II. Learning. Bingo review -- But I've always done it that way ... -- Come on over! -- Matching review -- "New directions" in learning -- Stop the music! -- Preview/review -- The no-test test -- Resistance to change -- Who cares? -- Tale of the processionary caterpillars -- The company store catalog -- Help wanted -- Part III. Brainteasers. If liars can figure, can figures lie? -- Scrambled cities -- Brainteasers (IQ tests) -- Part IV. Perception. Where you stand depends on where you sit -- Let's be fair about this ... -- Mythologizing (constructing or reacting myths) -- Portrait of my job -- I'm important, but are you? Success is ... -- I wish, I wish ... -- Meet your favorite trainer -- Managing expectations -- The black spot -- Part V. Communication and listening. Decisions, decisions! -- A read and do test -- Just for fun -- Plentiful proverbs preach poetically -- How fast can you go? -- Grumble, grumble -- Fuzzy meanings -- Let's talk -- Part VI. Presentation tools. Tying the knot -- The "no-bell" prize winner -- The standing ovation -- Leader of the band -- I'm glad I'm here -- What you stroke is what you get -- Guest speaker introduction -- Alternatives to "Shut up!" -- The great training spell-down -- Legitimizing levity -- Part VII. Conference leadership. Action auction -- And your recorder is ... -- Expert experience (E2) -- Mix or match -- Password review -- Part VIII. Creative problem solving. Brainstorming revisited -- What if ... -- Square within a square -- Alphabet soup -- Problem solving through synergism (five-square configuration) -- Work smarter, not harder! -- Triangulating on triangles -- One step at a time -- The next dimension -- Equation quiz -- Making work like play -- It'll never fly, Wilbur! -- The parlor game -- IX. Self-concept. Positive strokes -- You're OK -- Confronting the bear -- The one minute praise -- Peak performance -- X. Team building. Let's string along -- A coat of arms -- What's in (on) a penny? -- Zap! You're a group -- What our name? logo? slogan? -- Trust me -- What do I (we) want in life? -- Help wanted.
Summary: Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Home library Call number Status Date due Barcode
Book Book Dept. of Computational Biology and Bioinformatics Processing Center Dept. of Computational Biology and Bioinformatics 658.312 404 SCA-S (Browse shelf(Opens below)) Available DCB1000

Publisher's note --
Preface --
About the authors --
Part I. Climate setting and icebreakers. Expectations --
Mistaken identities --
My favorites --
Sign-in party --
Playing card mixer --
The celebrities --
The whole room handshake --
The human spider web --
The 30-second monologue --
Tombstone planning --
I've got a secret --
Merry birthday/happy Christmas --
You ought to be in pictures --
The walking billboard --
Middle name game --
Self-disclosure introductions --
Throw away your troubles --
Treasure hunt --
Part II. Learning. Bingo review --
But I've always done it that way ... --
Come on over! --
Matching review --
"New directions" in learning --
Stop the music! --
Preview/review --
The no-test test --
Resistance to change --
Who cares? --
Tale of the processionary caterpillars --
The company store catalog --
Help wanted --
Part III. Brainteasers. If liars can figure, can figures lie? --
Scrambled cities --
Brainteasers (IQ tests) --
Part IV. Perception. Where you stand depends on where you sit --
Let's be fair about this ... --
Mythologizing (constructing or reacting myths) --
Portrait of my job --
I'm important, but are you? Success is ... --
I wish, I wish ... --
Meet your favorite trainer --
Managing expectations --
The black spot --
Part V. Communication and listening. Decisions, decisions! --
A read and do test --
Just for fun --
Plentiful proverbs preach poetically --
How fast can you go? --
Grumble, grumble --
Fuzzy meanings --
Let's talk --
Part VI. Presentation tools. Tying the knot --
The "no-bell" prize winner --
The standing ovation --
Leader of the band --
I'm glad I'm here --
What you stroke is what you get --
Guest speaker introduction --
Alternatives to "Shut up!" --
The great training spell-down --
Legitimizing levity --
Part VII. Conference leadership. Action auction --
And your recorder is ... --
Expert experience (E2) --
Mix or match --
Password review --
Part VIII. Creative problem solving. Brainstorming revisited --
What if ... --
Square within a square --
Alphabet soup --
Problem solving through synergism (five-square configuration) --
Work smarter, not harder! --
Triangulating on triangles --
One step at a time --
The next dimension --
Equation quiz --
Making work like play --
It'll never fly, Wilbur! --
The parlor game --
IX. Self-concept. Positive strokes --
You're OK --
Confronting the bear --
The one minute praise --
Peak performance --
X. Team building. Let's string along --
A coat of arms --
What's in (on) a penny? --
Zap! You're a group --
What our name? logo? slogan? --
Trust me --
What do I (we) want in life? --
Help wanted.


Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.

There are no comments on this title.

to post a comment.