MARC details
000 -LEADER |
fixed length control field |
04129nam a2200169Ia 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780070598638 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
658.312 404 |
Item number |
SCA-S |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Scannell, Edward E.; & Newstrom, John W. |
245 ## - TITLE STATEMENT |
Title |
Still More Games Trainers Play: |
Remainder of title |
experiential learning exercises |
Statement of responsibility, etc. |
By Edward E. Scannell and John W. Newstrom. |
250 ## - EDITION STATEMENT |
Edition statement |
1st Ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
New Delhi: |
Name of publisher, distributor, etc. |
Tata McGraw Hill, |
Date of publication, distribution, etc. |
2004. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvii, 311 pages : illustrations ; 28 cm |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Publisher's note --<br/>Preface --<br/>About the authors --<br/>Part I. Climate setting and icebreakers. Expectations --<br/>Mistaken identities --<br/>My favorites --<br/>Sign-in party --<br/>Playing card mixer --<br/>The celebrities --<br/>The whole room handshake --<br/>The human spider web --<br/>The 30-second monologue --<br/>Tombstone planning --<br/>I've got a secret --<br/>Merry birthday/happy Christmas --<br/>You ought to be in pictures --<br/>The walking billboard --<br/>Middle name game --<br/>Self-disclosure introductions --<br/>Throw away your troubles --<br/>Treasure hunt --<br/>Part II. Learning. Bingo review --<br/>But I've always done it that way ... --<br/>Come on over! --<br/>Matching review --<br/>"New directions" in learning --<br/>Stop the music! --<br/>Preview/review --<br/>The no-test test --<br/>Resistance to change --<br/>Who cares? --<br/>Tale of the processionary caterpillars --<br/>The company store catalog --<br/>Help wanted --<br/>Part III. Brainteasers. If liars can figure, can figures lie? --<br/>Scrambled cities --<br/>Brainteasers (IQ tests) --<br/>Part IV. Perception. Where you stand depends on where you sit --<br/>Let's be fair about this ... --<br/>Mythologizing (constructing or reacting myths) --<br/>Portrait of my job --<br/>I'm important, but are you? Success is ... --<br/>I wish, I wish ... --<br/>Meet your favorite trainer --<br/>Managing expectations --<br/>The black spot --<br/>Part V. Communication and listening. Decisions, decisions! --<br/>A read and do test --<br/>Just for fun --<br/>Plentiful proverbs preach poetically --<br/>How fast can you go? --<br/>Grumble, grumble --<br/>Fuzzy meanings --<br/>Let's talk --<br/>Part VI. Presentation tools. Tying the knot --<br/>The "no-bell" prize winner --<br/>The standing ovation --<br/>Leader of the band --<br/>I'm glad I'm here --<br/>What you stroke is what you get --<br/>Guest speaker introduction --<br/>Alternatives to "Shut up!" --<br/>The great training spell-down --<br/>Legitimizing levity --<br/>Part VII. Conference leadership. Action auction --<br/>And your recorder is ... --<br/>Expert experience (E2) --<br/>Mix or match --<br/>Password review --<br/>Part VIII. Creative problem solving. Brainstorming revisited --<br/>What if ... --<br/>Square within a square --<br/>Alphabet soup --<br/>Problem solving through synergism (five-square configuration) --<br/>Work smarter, not harder! --<br/>Triangulating on triangles --<br/>One step at a time --<br/>The next dimension --<br/>Equation quiz --<br/>Making work like play --<br/>It'll never fly, Wilbur! --<br/>The parlor game --<br/>IX. Self-concept. Positive strokes --<br/>You're OK --<br/>Confronting the bear --<br/>The one minute praise --<br/>Peak performance --<br/>X. Team building. Let's string along --<br/>A coat of arms --<br/>What's in (on) a penny? --<br/>Zap! You're a group --<br/>What our name? logo? slogan? --<br/>Trust me --<br/>What do I (we) want in life? --<br/>Help wanted. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
<br/>Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Small groups. Games. Educational games. Experiential learning -- Problems, exercises, etc. Petits groupes. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |