Video Games, Literature, and Close Playing: (Record no. 759057)

MARC details
000 -LEADER
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003 - CONTROL NUMBER IDENTIFIER
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005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260425132404.0
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781032468822
040 ## - CATALOGING SOURCE
Transcribing agency kul
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8 CHA.V
245 ## - TITLE STATEMENT
Title Video Games, Literature, and Close Playing:
Remainder of title A Practical Guide
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York:
Name of publisher, distributor, etc. Routledge,
Date of publication, distribution, etc. 2026.
300 ## - PHYSICAL DESCRIPTION
Extent x, 195p.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Introduction: Gaming Our Classrooms<br/>Lore I: Literary Gaming<br/>1 ImmorTall<br/>2 Tetris<br/>3 The Beginner’s Guide<br/>4 Elder Scrolls IV: Oblivion<br/>5 BioShock<br/>6 Assassin’s Creed<br/>7 Undertale<br/>Side Quests I<br/>Lore II: Literature and Video Games<br/>8 The Sims<br/>10 Portal<br/><br/>11 Red Dead Redemption<br/><br/>12 Super Columbine Massacre RPG!<br/><br/>13 Dark Souls<br/><br/>14 NBA 2K18<br/><br/>15 Pokémon GO<br/><br/>16 Minecraft<br/><br/>Side Quests II<br/><br/>Lore III: Gamifying Literature<br/><br/>17 Loved<br/><br/>18 Animal Crossing: New Horizons<br/><br/>19 Dragon Age: Origins<br/><br/>20 Barbie Dreamtopia: Adventure Games<br/><br/>21 Grand Theft Auto: San Andreas<br/><br/>22 Queers in Love at the End of the World<br/><br/>23 When Rivers Were Trails<br/><br/>24 Gone Home<br/><br/>Side Quests III<br/><br/>Lore IV: Getting Messy<br/><br/>9 The Walking Dead
520 ## - SUMMARY, ETC.
Summary, etc. Video Games, Literature, and Close Playing: A Practical Guide offers 24 case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, and Assassin’s Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video Games—Social Aspects
9 (RLIN) 13995
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video Games—Analysis
9 (RLIN) 13996
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video Games and Literature
9 (RLIN) 13997
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Literary Criticism
9 (RLIN) 13998
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     Campus Library Kariavattom Campus Library Kariavattom General Stacks 25/04/2026   794.8 CHA.V UCL35710 25/04/2026 25/04/2026 Book