000 03015cam a22002298i 4500
020 _a9780367536336
020 _a9780367545635
082 0 0 _a371.33 SEO.L
_223
245 0 0 _aLearning technologies and user interaction :
_bdiversifying implementation in curriculum, instruction, and professional development /
_cedited by Kay K. Seo, Scott Gibbons.
260 _aNew york:
_bRoutledge,
_c2022.
300 _a212p.
504 _aIncludes bibliographical references.
505 0 _aContributor biographies -- Introduction -- Chapter 1: interaction and the role of technology / by Scott Gibbons and Kay K. Seo / Unit I: enriching curriculum -- Chapter 2: learning analytics to support student interaction and learning design: initial report on a human-centered prototype design / by Priya Sharma, Mahir Akgun, and Qiyuan Li -- Chapter 3: assessing the impact of immersive virtual reality on objective learning outcomes based on presence, immersion, and interactivity: a thematic review / by Hui-Ching Kayla Hsu and Cong Wang -- Chapter 4: beyond information acquisition: a critical design framework to support emancipatory discourses and thinking in a transmedia learning experience / by Scott J. Warren, Meranda M. Roy, and Heather A. Robinson -- Unit II: diversifying instruction -- Chapter 5: oral interaction in technology education / by Wendy Fox-Turnbull -- Chapter 6: using sound to enhance interactions in an online learning environment / by Yun Li and Sherman Finch -- Chapter 7: from online interaction to social learning analytics and community building: a learning engineering perspective / by Chih-Hsiung Tu, Cherng-Jyh Yen, Emre Ozkeskin, and Laura Sujo-Montes -- Unit III. revamping professionalism -- Chapter 8: virtual reality as participant: instructional design considerations for an introduction to flying course / by Kim A. Hosler -- Chapter 9: learning technology in the secondary classroom / by Chastity Rohan and Corey Duzan -- Chapter 10: remote learning and the democratization of the student-teacher relationship / by Larissa Pahomov.
520 _a"Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today's networked technologies, environments, and learning dynamics, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods"--
650 0 _aEducational technology.
650 0 _aComputer-assisted instruction
650 0 _aComputer-assisted instruction
650 0 _aCareer development.
700 1 _aSeo, Kay Kyeong-Ju
700 1 _aGibbons, Scott
942 _cBK
999 _c669620
_d669620