000 | 00983nam a2200169 4500 | ||
---|---|---|---|
020 | _a9781783305339 | ||
082 |
_a371.337 _bPAV/PLA |
||
084 | _2DDC | ||
100 | _aPavey, Sarah | ||
245 |
_aPlaying games in the school library: _bdeveloping game-based lessons and using gamification concepts _cby Sarah Pavey |
||
260 |
_aLondon _bFacet publishing _c2021 |
||
300 | _axix,171p. | ||
504 | _aIncludes Reference and Index | ||
505 | _aHow do we know game-based learning is an effective approach to teaching and learning?/ Developing emotional and social skills through game-based learning/ Simple slide-based games/ Digital games/ Physical games/ Mixed media games/ Active learning and live games/ Gamification/ The impact game-based learning and gamification approaches in the library can have on the school community/ Working with teachers, senior leaders and parents using game-based learning and gamification techniques | ||
650 | _aSchool library- Games | ||
942 | _cBK | ||
999 |
_c668607 _d668607 |