000 | 01186cam a22001698i 4500 | ||
---|---|---|---|
999 |
_c301936 _d301936 |
||
020 | _a9781498748926 (hardback : acidfree paper) | ||
082 | 0 | 0 |
_a006.6 _bHAN |
100 | 1 | _aHan, JungHyun, | |
245 | 1 | 0 |
_aIntroduction to computer graphics with OpenGL ES / _cJungHyun Han. |
250 | _aFirst edition. | ||
260 |
_aBoca Raton _bCRC Press _c2018 |
||
300 | _apages cm | ||
504 | _aIncludes bibliographical references and index. | ||
520 | _aUnity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value-- | ||
650 | 0 | _aComputer graphics. | |
942 | _cBK |