000 01186cam a22001698i 4500
999 _c301936
_d301936
020 _a9781498748926 (hardback : acidfree paper)
082 0 0 _a006.6
_bHAN
100 1 _aHan, JungHyun,
245 1 0 _aIntroduction to computer graphics with OpenGL ES /
_cJungHyun Han.
250 _aFirst edition.
260 _aBoca Raton
_bCRC Press
_c2018
300 _apages cm
504 _aIncludes bibliographical references and index.
520 _aUnity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value--
650 0 _aComputer graphics.
942 _cBK