000 | 01563nam a2200157Ia 4500 | ||
---|---|---|---|
999 |
_c296135 _d296135 |
||
020 | _a9788120349346 | ||
082 | _a006.31 VIN-A | ||
100 | _a Vinod Chandra | ||
245 | _aArtifical Intelligence and Machine Learning | ||
260 |
_bPrentice-Hall Of India _c2014 _aDelhi |
||
300 | _a349 pages | ||
505 | _aHeuristic search techniques--game playing-- knowledge representation--reasoning--learning--association learning--clustering--statistical learning--artificial neural networking--expert systems--unsupervised learning | ||
520 | _aPrimarily intended for the undergraduate and postgraduate students of computer science and engineering, this text bridges the gaps in knowledge of the seemingly difficult areas of artificial intelligence and machine learning.This book promises to provide the most number of case studies and worked out examples than any other of its genre. The text is written in a highly interactive manner which makes for an avid reading. More into the text, the contents are well placed that it takes off from the introduction to AI, which is followed by heuristics searching and game playing. The machine learning section begins with the basis of learning, and the various association rule learning algorithms. Various types of learning like, reinforced, supervised, unsupervised and statistical are also included with numerous case studies and application exercises. The well explained algorithms and pseudo codes for each topic make this book useful for students. | ||
650 | _aArtifical Intelligence ; Machine Learning | ||
942 | _cBK |