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Unity game audio implementation : a practical guide for beginners / Andrew Coggan.

By: Material type: TextTextDescription: pages cmISBN:
  • 9780367517748
  • 9780367517731
Subject(s): DDC classification:
  • 621.3893 23 COG.U
Other classification:
Summary: "Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current DAW and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs"--
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Holdings
Item type Current library Home library Call number Status Date due Barcode
Book Book Campus Library Kariavattom Campus Library Kariavattom 621.3893 COG.U (Browse shelf(Opens below)) Available UCL33873

Includes bibliographical references and index.

"Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current DAW and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs"--

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