Amazon cover image
Image from Amazon.com
Image from Google Jackets
Image from OpenLibrary

Game Theory: An Introduction/ E.N. Barron

By: Material type: TextTextPublication details: NEW DELHI: Wiley INDIA, 1992.Edition: SECOND EDITIONDescription: 487 pISBN:
  • 9788126523191
  • 9781118612033
Subject(s): Other classification:
Summary: 10 days Replacement 10 days Replacement Amazon Delivered Amazon Delivered Secure transaction Secure transaction While most books on game theory are either too applied or too abstract, this book finds a nice balance between the two, and in addition, it does not focus on linear programming. This is the first book to utilize computer software (MapleTM and Mathematica) to do the types of linear programming involved in game theory since Maple can solve linear and nonlinear programs very quickly and easily. This allows students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. The focus of the book is not on proofs, but some proofs are provided for important results.
Tags from this library: No tags from this library for this title. Log in to add tags.

10 days Replacement
10 days Replacement
Amazon Delivered
Amazon Delivered
Secure transaction
Secure transaction
While most books on game theory are either too applied or too abstract, this book finds a nice balance between the two, and in addition, it does not focus on linear programming. This is the first book to utilize computer software (MapleTM and Mathematica) to do the types of linear programming involved in game theory since Maple can solve linear and nonlinear programs very quickly and easily. This allows students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. The focus of the book is not on proofs, but some proofs are provided for important results.

There are no comments on this title.

to post a comment.