Game Theory: An Introduction/ E.N. Barron
Material type:
- 9788126523191
- 9781118612033
Item type | Current library | Home library | Collection | Call number | Status | Date due | Barcode | |
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Dept. of Futures Studies Processing Center | Dept. of Futures Studies | Knowledge Management | 519.3 BAR (Browse shelf(Opens below)) | Available | DFSKM79 |
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While most books on game theory are either too applied or too abstract, this book finds a nice balance between the two, and in addition, it does not focus on linear programming. This is the first book to utilize computer software (MapleTM and Mathematica) to do the types of linear programming involved in game theory since Maple can solve linear and nonlinear programs very quickly and easily. This allows students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. The focus of the book is not on proofs, but some proofs are provided for important results.
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