Introduction to computer graphics with OpenGL ES / JungHyun Han.
Material type: TextPublication details: Boca Raton CRC Press 2018Edition: First editionDescription: pages cmISBN:- 9781498748926 (hardback : acidfree paper)
- 006.6 HAN
Item type | Current library | Home library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Reference | Dept. of Computer Science Processing Center | Dept. of Computer Science | 006.6 HAN (Browse shelf(Opens below)) | Not for loan | DCS4656 |
Browsing Dept. of Computer Science shelves, Shelving location: Processing Center Close shelf browser (Hides shelf browser)
Includes bibliographical references and index.
Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around real-time graphics are presented in a way that allows readers to quickly move on to practical aspects of game programming, especially those adopted in Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value--
There are no comments on this title.