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Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

By: Material type: TextTextPublication details: New York Crown Publishers 2007Description: 400 pages ; 25 cmISBN:
  • 9781400082469
Subject(s): DDC classification:
  • 005.1 ROS-D .CP
Contents:
Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch. 10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).
Summary: Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to understand why, through the story of one software project--Mitch Kapor's Chandler, an ambitious, open-source effort to rethink the world of email and scheduling. Journalist Rosenberg spent three years following the work of the Chandler developers as they scaled programming peaks and slogged through software swamps. Here he tells their stories.--Adapted from www.dreamingincode.com.
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Holdings
Item type Current library Home library Collection Call number Status Notes Date due Barcode
Book Book Dept. of Computational Biology and Bioinformatics Processing Center Dept. of Computational Biology and Bioinformatics Gift or donation 005.1 ROS-D .CP (Browse shelf(Opens below)) Available GIFT DCBG-0269

Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch. 10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).

Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to understand why, through the story of one software project--Mitch Kapor's Chandler, an ambitious, open-source effort to rethink the world of email and scheduling. Journalist Rosenberg spent three years following the work of the Chandler developers as they scaled programming peaks and slogged through software swamps. Here he tells their stories.--Adapted from www.dreamingincode.com.

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