Computer coding python projects for kids (Record no. 297547)

MARC details
000 -LEADER
fixed length control field 01754nam a22001697a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978024128689
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Item number VOR-C
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Vorderman, Carol
245 ## - TITLE STATEMENT
Title Computer coding python projects for kids
Statement of responsibility, etc. By Carol Vorderman
250 ## - EDITION STATEMENT
Edition statement 1
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. London:
Name of publisher, distributor, etc. Dorling Kindersley,
Date of publication, distribution, etc. c2017.
300 ## - PHYSICAL DESCRIPTION
Extent 224P.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1: Starting with Python2: What is coding?3: Meet Python4: Installing Python5: Using IDLE1: First Steps2: Your first program3: Variables4: Making decisions5: Loopy loops6: Animal Quiz7: Functions8: Fixing bugs9: Password Picker10: Modules11: Nine Lives3: Turtle Graphics1: Robot Builder2: Kaleido-spiral3: Starry Night4: Mutant Rainbow4: Playful Apps1: Countdown Calendar2: Ask the Expert3: Secret Messages4: Screen Pet5: Games in Python1: Caterpillar2: Snap3: Matchmaker4: Egg Catcher6: Reference1: Project reference2: Glossary3: Index4: Acknowledgments
520 ## - SUMMARY, ETC.
Summary, etc. "Computer Coding Python for Kids has all you need to master Python - one of the world's most popular computer programming languages. Python is easier than other professional coding languages yet no less powerful. Computer Coding Python for Kids uses a hands-on approach to show it how works, with step-by-step projects that build knowledge gradually, from simple functions to building a space treasure game, kids will not only learn essential coding skills but have fun as they learn. Plus there are tips to personalise and adapt each project to encourage creative thinking. Just by following the steps and kids will be building crazy games and handy apps in no time.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer programming -- Juvenile literature. Python (Computer program language) -- Juvenile literature. Computer programming.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Date last checked out Price effective from Koha item type Public note
          Dept. of Computational Biology and Bioinformatics Dept. of Computational Biology and Bioinformatics General Stacks 16/12/2021 1 005.133 VOR-C DCB4069 31/03/2023 05/04/2022 16/12/2021 Book CHILDRENS BOOKS (C)