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Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.

By: Contributor(s): Material type: TextTextPublication details: London, CRC Press : 2023.Description: 301 pISBN:
  • 9781032033228
Subject(s): DDC classification:
  • 006.3 23
Contents:
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
Summary: "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
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Holdings
Item type Current library Home library Call number Status Barcode
Book Book Dept. of Computer Science Dept. of Computer Science 006.3 ROB (Browse shelf(Opens below)) Available DCS5176

Includes bibliographical references and index.

Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.

"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

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